Portfolio
Here are some of the projects that i have completed or am working on. To view further details please click on the link for each project.
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I'd love for the judges to see my full portfolio but, if times tight, this is the project Im most proud of. Thanks!

Using compute and pixel shaders to create realistic planets. Gravity is simulated to create accurate orbiting.

A tool created for the procedural generation of urban environments. Implemented through the use of an extended L-System and shape grammars.

A rogue like game created by a student team for a client. Game is a rogue-like created in Unreal engine.

A project created in Unreal with C++. Recreated Corvos abilities and other systems in the game. Still a WIP.

Audio programming with wwise used to implement the noise of a car within a city. Created in Unreal.

Personal project. Puzzle game created with Unreal engine. Makes use of physics engine to create puzzles.

A project developped for a university module using Unreal engine with C++. Car makes use of neural networks to learn and navigate a circuit.