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Portfolio

Here are some of the projects that i have completed or am working on. To view further details please click on the link for each project.

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I'd love for the judges to see my full portfolio but, if times tight, this is the project Im most proud of. Thanks!

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Using compute and pixel shaders to create realistic planets. Gravity is simulated to create accurate orbiting.

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A tool created for the procedural generation of urban environments. Implemented through the use of an extended L-System and shape grammars. 

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A rogue like game created by a student team for a client. Game is a rogue-like created in Unreal engine.

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A project created in Unreal with C++. Recreated Corvos abilities and other systems in the game. Still a WIP.

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Audio programming with wwise used to implement the noise of a car within a city. Created in Unreal. 

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Personal project. Puzzle game created with Unreal engine. Makes use of physics engine to create puzzles.

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A project developped for a university module using Unreal engine with C++. Car makes use of neural networks to learn and navigate a circuit.

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