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Dishonoured Game Mechanic

This was my first go at creating something in Unreal engine. Thought I would have a go at creating a mechanic that seemed easy. This project started in blueprint and was then converted to C++ so the code is messy. As a first go im happy with projects but looking back now improvements could be made.

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Playthrough

Github

Code - Grab Class_edited.jpg

Overview

Initially the player would just teleport to a location but this was unsatisfying. To better create the feel of the game i decided to change my approach. Instead of an instant warp the player very quickly move to the target location. This resulted in the desired effect but greater refinement was needed for the new implementation.

Blink

Dishonoureds blink is a very fast movement to a location and then a sudden stop. If moving while blinking the momentum before the blink was conserved for the end of the blink. The approach that I thought would best replicate this was to use a timeline that would lerp the player location to the blink location over a time. 

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