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Crypt Explorer

Crypt explorer is a puzzle game I created in my free time by expanding on a game that was created from a course I had taken. Puzzles make use of the Unreal engines physics system meaning the player must move and manipulate objects in the game world to solve challenges. 

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Playthrough

Github

Code - Grab Class_edited.jpg

Grabber Class

This class makes use of unreals physics and collision handling systems. It allows a user to manipulate objects in the environment around them. Objects that must be interacted with can simply be tagged with the "Grabber" tag to enable this functionality. A designer could easily create puzzles using this class.

Puzzle Design

Since there are very few mechanics in this game, puzzles could easily become boring. By making use of the environment puzzles feel different and have lots of varying answers to them. This allows a player to take initiative in solving them.  Puzzles present in the game include; moving and climbing on objects;  blocking booby traps; solving scribbles on walls and finding keys in hidden areas.

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